Body in Motion proposes a motion interface that engages full-body movements inspired by badminton and hip-hop dance. Through a choreographic sequence of expressive and joyful motion, such as spinning, hopping, and skipping, the Body in Motion interface is an alternative to hand-dominated immersive realities as envisioned by Silicon Valley and Hollywood. Opposite to universal design, the fully embodied interface seeks to evoke physical pleasure by both training the inert body and performing those peculiar gestures.
This video is captured from the third person view, and the VFX (AR layer) is only visible to the performer/user. It demonstrates a scenario where one uses this motion interface to order a Waymo as she is walking in public.
The VFX showcases two types of feedback that one will perceive: information feedback and action feedback.
Introduction & Motivation
As body tracking gains higher definition from cameras to wearable sensors, how a body is represented in the virtual is more defined and resolute. Current mixed reality technologies has conditioned people to repetitively mechanical movements for optimal efficiency, neglecting the whole body in the process, thus gradually removing the opportunity for kinesthetic and sensual experiences. By challenging that trajectory, the Body in Motion system projects an extended reality that inspires bodily motion, openness, personality, and expressiveness in public, and promotes a more physically active and emotionally positive lifestyle as technology is increasingly weaved into our everyday life.