With the hypothesis that correcting misspelling is a frequent action when users right click on the misspelled word, I come up with a contextual menu concept that minizes the pointer travel distance to select the suggested spelling, by changing the order of menu actions.
Yet, here is redesign 2.0 with a dedicated hover menu, which is even more user-friendly for first time users without the frustration of noticing the shift in a right-clicked menu.
As a research assistant in the Georgia Tech research lab, Design & Social Interaction Studio, I worked on a project to design/implement a game to help students visualize and better understand quantum physics. My work includes redesiging the game mechanics, storyline, interaction and motion details along with a trailer video. As seen on the official site.
While at MuleSoft, I worked with all PM's to design a UX dashboard to monitor of all MuleSoft Products as a internal tool with an unforseeable mix of explorations on data visualization, D3.js, Google Analytics, Kissmetrics, JIRA and cross-team collaboration.
Designing for future public outdoor parking lot, I envisioned a more seamless parking and payment experience with sensor technology. Instead of looking for a parking spot and pay by a forgettable zone number, the new system signals a driver for open spots and he would pay for parking by the picture of his car that the system registers and captures as he parks. Check out the full process here.
I conduct an experimental study by surveying how frequently users download files on Google Drive, and the result indicates download is a frequent use case, so I redesign the download button in Google Drive.
I worked with a non-profit organization promoting STEAM education with a mobile classroom called STE(A)M Truck in Atlanta. Besides changes in visual, I extended the brand and program into a service design. Check out the full process here.